![]() ![]() ![]() His work involves visual development and sculpting in both 3D and traditional media. Finally, the tutorial concludes with shading the hair groom using the Arnold Standard Hair shader, as well as setting up a leather and cotton material for the clothing. Pablo Munoz Gomez is a concept and character artist, as well as founder of the websites ZBrushGuides and 3Dconceptartist. In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. ![]() The workshop advances from there into some procedural techniques that will push the look of the skin using specific nodes in the Hypershade window. The Gnomon Workshop is pleased to announce the release of 'Sculpting a Dragon with ZBrush' with Maarten Verhoeven. Once the eyes are in place, Sefki demonstrates how to set up the skin shader, plugging in texture maps and fine-tuning values for a photorealistic finish. The entire process is thoroughly discussed from the initial block-in to final rendering. The look-dev process begins with the set up of the shaders for the eye geometries, including the sclera, iris, pupil, caruncle, and meniscus, using the Arnold Standard Surface shader. In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. Starting in Maya, Sefki shares his techniques to light the character model, utilizing area lights, HDRI maps, and light blockers to establish the right mood before adjusting the camera to achieve the very best likeness of his digi-double. This comprehensive workshop by Sefki Ibrahim demonstrates how he approaches the look development of a digital double, and covers his complete process for lighting, shading, and rendering using Maya and Arnold. As a Gnomon School graduate with experience working in everything from effects for film and episodic animation to consumer products and mobile games, Daniel has an arsenal of tried-and-tested tips and tricks for character creation that he shares throughout 11 chapters. Those who RSVP for this live stream will also be entered into a drawing to win a 12-month subscription to The Gnomon Workshop ! The winner will be notified via email with details on how to redeem the subscription.Whether it’s in movies, TV shows, music videos, or video games, digital humans are everywhere. In this lecture, Luca Nemolato shares his creative pipeline for the design of a futuristic sci-fi costume. Keep an eye on the chat as we’ll share it throughout the event! ![]() The Gnomon Workshop has offered all live stream viewers a 20% discount code that can be used toward a monthly or annual subscription. Through a live demo, Daniel will discuss the basics of ZModeler and other key tools he uses in ZBrush, as well as tips and tricks for editing topology. Viewers will get a behind-the-scenes look at the model Daniel created for his recently released Gnomon Workshop title, “Sculpting with ZModeler.”Īs always, we'll leave time for a Q&A segment, so don't be shy in the comments! This live stream event will be a great opportunity to see how an industry artist uses software to its full potential during studio projects!īe sure to subscribe to our Twitch and YouTube channels to get a notification when we go live on Thursday, February 9th at 7:30 pm PT.Įvents with closed captioning are available via Gnomon's Facebook Page. In this 5-hour workshop, Aritz Basauri breaks down the modeling of a Fossa from the inside out, from the creature-studying process through the complete build of a detailed sculpt, using Maya, ZBrush, SketchBook Pro, Advanced Skeleton, and Mari. Daniel's most recent work includes The Mandalorian, The Book of Boba Fett, and the upcoming Spider-Man Freshman Year for Marvel Studios. Approaching realistic creature modeling can feel daunting. Join us on Thursday, February 9th for a live stream event with 3D Character Artist Daniel Zeni as he dives into ZModeler!ĭaniel will share his journey from Gnomon to an industry artist as well as his history with ZModeler and how he incorporates it into a studio production workflow. ![]()
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